Tim Ferriss

Elan Lee, Co-Creator of Exploding Kittens — How to Raise Millions on Kickstarter, Deconstructing Mega-Successes, Secrets of Game Design, The Power of Positive Constraints, The Delights of Craftsmanship, and The Art of Turning Fans into Superfans (#653)

Illustration via 99designs

“I don’t want a game to be in the spotlight. I want the players to be in the spotlight.”

— Elan Lee

Elan Lee (@elanlee) is the co-creator and chief executive officer of Exploding Kittens, a leading gaming and entertainment company. Under his leadership, Exploding Kittens has expanded its portfolio to nearly 30 different games with more than 20 million games sold in more than 50 countries since its founding in 2015.

Before founding Exploding Kittens, Lee was the chief design officer at Xbox Entertainment Studios, where he led the Interactive Entertainment Portfolio. Prior to that, he was the founder and chief creative officer of Fourth Wall Studios and co-founder of 42 Entertainment. He began his career at Microsoft Games Studios as a lead designer on the original Xbox.

Lee has won a Primetime Emmy for the series Dirty Work; Game Innovator of the Year for Exploding Kittens; a Peabody Award for the world’s first alternate reality game, The Beast; and an IndieCade Trailblazer Award for a distinguished career in interactive entertainment, among others.

Please enjoy!

Listen to the episode on Apple Podcasts, Spotify, Overcast, Podcast Addict, Pocket Casts, Castbox, Google Podcasts, Stitcher, Amazon Musicor on your favorite podcast platform. You can watch the interview on YouTube here.

Brought to you by Athletic Greens’s AG1 all-in-one nutritional supplement, Helix Sleep premium mattresses, and Shopify global commerce platform providing tools to start, grow, market, and manage a retail business. 

The transcript of this episode can be found here. Transcripts of all episodes can be found here.

#653: Elan Lee, Co-Creator of Exploding Kittens — How to Raise Millions on Kickstarter, Deconstructing Mega-Successes, Secrets of Game Design, The Power of Positive Constraints, The Delights of Craftsmanship, and The Art of Turning Fans into Superfans

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Would you like to hear another podcast episode that features an alternate reality game designer? Have a listen to my most recent conversation with Jane McGonigal, in which we discussed video games to play for quieting your mind before bedtime, why Tetris is uniquely effective at treating PTSD, eerily prescient 2020 predictions from a 2010 simulation, politics and cryptocurrency, urgent optimism, trust warfare, emergency preparedness, and much more.

#579: Jane McGonigal — How She Predicted COVID in 2010, Becoming the Expert of Your Own Future, Trust Warfare, the 10-Year Winter, and How to Cultivate Optimism

What was your favorite quote or lesson from this episode? Please let me know in the comments.

SCROLL BELOW FOR LINKS AND SHOW NOTES…

SELECTED LINKS FROM THE EPISODE

  • Connect with Elan Lee:

Twitter | LinkedIn

  • Connect with Exploding Kittens:

Website | Twitter | Instagram | TikTok | YouTube

SHOW NOTES

  • [06:00] Poetry For Neanderthals and collaborating with creative cohorts.
  • [16:41] Kitty Test Pilots and core gameplay loops.
  • [22:21] Crowdfunding, alternate reality games, and internet archaeology.
  • [25:54] Matthew Inman and The Oatmeal millions.
  • [32:18] The perils of operating faster than the speed of Gmail.
  • [34:06] Converting casual fans into superfans.
  • [34:51] What not to do when your Kickstarter goes better than expected.
  • [36:51] The budget of production needs to fit the fun.
  • [43:01] Does size matter?
  • [44:44] From direct-to-consumer sales to being featured in big box stores.
  • [47:07] Building a game from scratch quickly.
  • [52:26] Guiding principles.
  • [56:37] Foundational game recommendations for beginners.
  • [1:05:10] Is Settlers of Catan the game you think it is?
  • [1:07:35] Lessons learned from game design veteran Jordan Weisman.
  • [1:08:50] If you built Jar Jar Binks’ neck, they practically let you run the place.
  • [1:11:38] If you can’t rock the vote, then clothe the vote.
  • [1:15:35] Other practical Jordanisms.
  • [1:16:55] Steven Spielberg and The Beast.
  • [1:23:19] Hate playing Candy Land with your kids? Design new games with them.
  • [1:28:02] Growing Exploding Kittens from a game into a company.
  • [1:32:56] International shipping nightmares.
  • [1:36:13] Why an open-door policy had to be shut.
  • [1:38:27] Employees and their roles.
  • [1:41:50] Milestones.
  • [1:43:06] When big asks get big results.
  • [1:47:18] Investor expectations.
  • [1:52:15] What kind of retirement does someone who makes fun for a living envision?
  • [1:56:07] Dance partners, algorithm defiance, and other parting thoughts.

MORE ELAN LEE QUOTES FROM THE INTERVIEW

“When I was growing up, the biggest frustration I had with games was, first and foremost, the instructions. I don’t have the patience to even read 20 minutes, let alone the seven hours to get into those crazy games. And so I really wanted to make games that 10-year-old me would really get a kick out of.”

— Elan Lee

“A game should be beautiful. You should look at a game and smile. It should be a source of joy. These things should be dopamine engines, and part of that is you want to hold the thing and show it to all your friends.”

— Elan Lee

“I don’t want a game to be in the spotlight. I want the players to be in the spotlight.”

— Elan Lee

“I once took a week-long skydiving course, and at the end of it, I asked the instructor, ‘Do you ever get bored of this?’ And he said, ‘Do you ever get bored of having sex?’ And I thought, that’s exactly it. That’s how I feel about games. That’s how I feel about this job. It’s not a thing with an expiration. It’s a little dopamine factory for me and the people who get to have these experiences. I don’t know how you get bored of that. That’s just eternal.”

— Elan Lee

“I only care about one question. In fact, we do all these play tests, we don’t even give out surveys anymore. There’s only one question we ask, which is, ‘When you finished playing the game, did you want to play again?’ And a game is done when 100 percent of the people say ‘Yes.’”

— Elan Lee

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Comment Rules: Remember what Fonzie was like? Cool. That's how we're gonna be — cool. Critical is fine, but if you're rude, we'll delete your stuff. Please do not put your URL in the comment text and please use your PERSONAL name or initials and not your business name, as the latter comes off like spam. Have fun and thanks for adding to the conversation! (Thanks to Brian Oberkirch for the inspiration.)

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Ann
Ann
2 years ago

Not going to listen to this one. That game bugged me when I saw it stacked in Target one Christmas. I mean did he need to name it THAT??? I gathered all I could find and dropped them down a rolled poster container box near the toy department to be found weeks or months later. A few ended up in chest drawers in the baby section. I left the store feeling satisfied.

Queren
Queren
9 months ago
Reply to  Ann

You must be fun at parties, Ann!

Rick
Rick
2 years ago

I’m not a gamer nor do I enjoy playing games so I had low expectations going in, but this is now one of my favorite episodes of your podcast. I found myself thinking throughout the conversation of all the ways that the game development processes, experiences, and frameworks Elan described can be applied to other platforms and product development. Truly a cross-pollination gold mine. Thanks!

Pat
Pat
2 years ago

You have the worst site design of all the authors/speakers/coaches… can you call [Moderator: name of company removed.] and get something popping… Everything is set in 2007 still.. we have come a long way with design. PLEASE UPGRADE!!!

Ted Gale
Ted Gale
2 years ago

One of most enjoyable episodes of the show I have heard. Many (most) are interesting and informative, but this one was special–just brought a smile to my face. “Exploding Kittens” is a blast–how nice to hear that its creators understand exactly what makes it so much fun..

Josh
Josh
2 years ago

Awesome episodes, thank you! You gotta get Jordan on the pod now. He sounds like a wizard or something. COCKPUNCH!!

Alex Montague
Alex Montague
2 years ago

Hi Tim,
I’m currently designing a block stacking game, think Jenga meets Tetris, along with cards, dice, and laughter. The playtesting has been going very well and the feedback has me elated with optimism.
Since you want to design a game as well, maybe we could collaborate?
It’s not too late for you to influence the gameplay and stamp some additional core gameplay loops of your own.

I’m an entrepreneur and have been a fan of yours for a decade. I know this is a shot in the dark but hey, sometimes that’s how entrepreneurs get things done.
Hope to hear back soon where I can give you additional details. Thank you!


Coyote

A card game by Tim Ferriss and Exploding Kittens

COYOTE is an addictive card game of hilarity, high-fives, and havoc! Learn it in minutes, and each game lasts around 10 minutes.

For ages 10 and up (though I’ve seen six-year olds play) and three or more players, think of it as group rock, paper, scissors with many surprise twists, including the ability to sabotage other players. Viral videos of COYOTE have been watched more than 250 million times, and it’s just getting started.

Unleash your trickster spirit with a game that’s simple to learn, hard to master, and delightfully different every time you play. May the wit and wiles be with you!

Keep exploring.