Chad Mureta runs his seven-figure app business from his iPhone. (Photo: Jorge Quinteros).
I first met Chad Mureta in Napa Valley in 2011.
Two years prior, he had been in a horrible car accident. He’d lost control of his truck in at attempt to avoid a deer, hit a median, and flipped four times, nearly destroying his dominant arm in the wreckage.
While in the hospital for a lengthy recovery, a friend gave him an article about the app market. Shortly thereafter, Chad began designing and developing apps. His results?
âIn just over two years, Iâve created and sold three app companies that have generated millions in revenue. Two months after launching my first company, one of my apps averaged $30,000 a month in profit. In December of 2010, the companyâs monthly income had reached $120,000. In all, Iâve developed more than 40 apps and have had more than 35 million app downloads across the globe. Over 90 percent of my apps were successful and made money.â
After finishing rehab, Chad was able to leave his real estate company, where he’d been working 70 hours a week, to run his app business from his iPhone… in less than 5 hours per week.
“Apps” are the new, new thing, thanks to major successes like Draw Something (bought by Zynga for $210 million) and Instagram (bought by Facebook for $1 billion), among others. But for all the hype and promise, few people actually know how to create something that gets traction.
In this post, Chad will discuss his step-by-step formula for rapid app development and sales optimization. It covers real-world case studies and the details you usually don’t see: early prototype sketches, screenshots, how to code if you don’t know how to code, and much more.
Last but not least, don’t miss the competition at the end. If you’ve ever thought “I should make an app that…,” this one is for you…
Enter Chad Mureta
When you are on your deathbed, will you be able to say you lived a fulfilled life?
I nearly couldnât.
I started my app business from a hospital bed, wondering if I even wanted to live. I had barely survived a terrible car accident that shattered my left arm. I had gone through two groundbreaking operations, and spent 18 months in painful rehabilitation.
With limited insurance, I had racked up $100,000 in medical bills. Even though I survived, I had no clue how to get out of the deep hole I felt trapped in. I was moved to a physical rehabilitation center and worked on reconstructing my body, my mind, and ultimately my life. While I was there, I read two books that made a huge impact: Unlimited Power strengthened my thought processes, and The 4-Hour Workweek inspired me to pursue lifestyle freedom.
During that time, a good friend gave me an article about âappreneursâ and told me I should consider getting into the business. I learned that most appreneurs were one- or two-person teams with low costs, and the successful ones were bringing in millions in profits. Still in my hospital bed, in a state of semi-coherence from the pain medication, I began drawing up ideas for apps.
Three weeks after my final surgery, desperate, broke, and grasping at straws, I borrowed $1,800 from my stepdad and jumped into the app business. Fortunately, taking that leap was the best decision Iâve ever madeâŠ
These days, my life is about doing what I love while earning easy income. I run my business from my iPhone, working in a virtual world while earning real dollars. I am part of a growing community of âappreneurs,â entrepreneurs who make money from applications that are used on iPhones, iPads, iPods, Droids, and Blackberries. As of this writing, the worldâs youngest appreneur is nine years old, and the oldest is 80!
Appreneurs earn money while creating lifestyles of great freedom. Two of my appreneur friends spend several months of the year doing nonprofit work in Vietnam, while their businesses are generating seven-figure incomes. Another is taking his kids to see the Seven Wonders of the World, creating priceless memories with his family. Still another friend goes backpacking throughout Europe with his wife for most of the year. As for me, Iâve hiked in the Australian Outback, trekked with Aborigines across the desert, climbed in the Rocky Mountains, got certified in solo skydiving, heli-skied in Canada, walked on fire, and most important of all, learned not to take life so seriously.
No matter what your dream lifestyle is, you can have it as an appreneur.
The Opportunity for Appreneurs
There are currently more than 4.6 billion cell phones being used worldwide, enough for two-thirds of the people on Earth. The app market is literally the fastest growing industry in history, with no signs of slowing down. Now is the perfect time to jump into the mobile game.
What happened during the early days of the Internet, with the creation of websites like Google and eBay, is exactly whatâs happening today with apps and mobile technology. The only difference is that we have experienced the rise of the Internet and are conditioned to react more quickly to the app revolution. This means that the app world is running light years ahead of the Internet, when it was at the same development stage. Developing apps is your chance to jump ahead of the masses and not be left behind, saying years from now, âI wish I had…â
âIâm not a tech person. I have no experience in this market.â
I was in the same spot, and I still donât know how to write code. But I found successful people to learn from, emulated their models, and hired programmers and designers who could execute my ideas. If you can draw your idea on a piece of paper, you can successfully build an app.
âThe app market has too much competition. I donât stand a chance.â
This industry is just getting startedâ itâs less than four years old! What makes the app business unique is that the big players are on the same playing field as everyone else. They have the same questions and challenges as you and I will have.
âI donât have the money.â
You donât need a lot of money to start. It costs anywhere from $500 to $5,000 to develop simple apps. As soon as you launch your app (depending on your sales), you could see money hit your bank account within two months.
âItâs difficultâŠ I donât understand itâŠ Iâm not smart enough.â
Just like everything youâve learned in life, you have to start somewhere. Fortunately, running an app business is far easier than almost every other type of business. Apple and Google handle all of the distribution, so you can spend your time creating apps and marketing them. And you donât have to come up with new, innovative ideas. If you can improve on existing app ideas, you can make money.
Many people are joining the app gold rush with a get-rich-quick mentality and unrealistic expectations. Maintaining an optimistic perspective is important, but so is understanding that you will have to put in work. My goal in this post is to help you think like a business owner, and show you the map Iâve used to find âthe gold.â This is not a one-time app lottery, and you canât treat it as such. If you think of this endeavor as a long-term business, it will grow and become a sustainable source of income.
Still interested? Then letâs get started!
Step 1: Get a Feel for the Market
As with any business, your success will be directly related to your understanding of the marketplace. The App Store is the marketplace of the app business, so in order to understand the market, we have to study the App Store. This seems rather obvious, but you wouldnât believe how many developers I meet that donât understand this concept. They donât watch the market, follow the most successful apps, or try to figure out why those apps are successful.
In order to become a great app supplier, you must first become an app addict. That means spending at least 2-4 weeks researching the market while downloading and playing with tons of apps (give yourself an app budget of $100 to start). This training period is an investment in your expertise, which will become the lifeblood of your success. The more hours you rack up playing around and studying successful apps, the better youâll be able to understand their common traits and what users desire.
So, how do you keep pace with the market? The best way is to study Appleâs cheat sheet constantly. The App Store displays the top paid, top free, and top-grossing apps (the apps that make the most money, including free apps), almost in real-time. Apple provides the same lists in the individual app categories.
These charts are golden because they tell us volumes about the market. The best part is this information is freely accessible to anyone, at any moment (unlike the market info for basically every other industry).
Review these charts frequently, and keep a notebook of potential trends you spot. Doing this repeatedly will educate you on successful app design, marketing, and various pricing models. The research youâre doing is simple, costs nothing, and itâs actually fun!
Here are some questions to ask while youâre researching successful apps in the market:
- Why is this app successful?
- What is its rank and has it been consistent?
- Why do people want this app? (Look at the reviews.)
- Has this app made the customer a raving fan?
- Does this app provoke an impulse buy?
- Does this app meet any of my needs?
- Did I become a raving fan after trying it?
- Will the customer use it again?
- How are they marketing to their customers? (Check out the screen shots, icon design, and descriptions.)
- What is the competitive advantage of this app?
- What does this app cost? Are there in-app purchases? Advertisements?
Most developers will build an app and expect tons of people to find and download it right away. That rarely happens. You have to figure out what people are interested in and the kinds of apps theyâre downloading first, then you build your app based on that insight.
Once youâve put in the necessary 2-4 weeks of research and feel you have a decent grasp on the market, it will be time to look back on the trends you discovered and explore some ideas for potential apps you can develop.
Step 2: Align Your Ideas with Successful Apps
How do you know if the market wants your app? Again, youâll need to look at the Top Apps chart. Are apps like the one you want to create listed there? If yes, youâve got a potential winner. If not, keep looking. Itâs that simple.
Donât hate; Emulate! When you follow in the footsteps of successful apps, you will have a better chance of succeeding because these apps have proven demand and an existing user base. This takes the guesswork out of creating great app ideas.
I canât stress the importance of emulating existing apps enough. Itâs easy for people to fall in love with their own idea, even if the market doesnât show an appetite for it. But this is one of the costliest errors you can make.
Unfortunately, developers make this mistake all the time. They focus on generating original ideas and spend a lot of time and effort creating those apps. When it doesnât work out, they go to the next untested idea, instead of learning from the market. Often times, they repeat this cycle until they run out of money and dismiss the app game. This doesnât have to be your experience.
A personal example of how to successfully emulate competitors is my Emoji app. First, I took a close look at what the market offered and downloaded all the major emoticon apps. I liked what I saw, but noticed that there was a lack of variety and limited functionality.
Screenshots from a competing Emoji app. The app (left) is opened once to provide the user with instructions on how to enable the Emoji keyboard (right).
I wondered how I could improve upon these existing apps, given that the Emoji keyboard had a limited number of emoticons that couldnât be increased. I was also curious how profitable these apps could be if they were only being used once.
I kept brainstorming until it hit me. I couldnât add more emoticons to the Emoji keyboard, but I could include unlimited emoticons within my app that people could send as images via text message or email.
I created an app that not only enabled the Emoji keyboard, but also contained an additional 450 emoticons within the app itself, which could be shared via SMS, e-mail, Facebook, and so on. The app was used constantly since users had to return to the app to send an emoticon.
Screenshots of my Emoji app.
The Emoji app was developed in two weeks. It followed the freemium model, meaning free with an in-app purchase option. The app hit the number one spot in the App Storeâs productivity category and the number 12 spot in the top free overall category within six days, raking in nearly $500 per day. Bingo.
Whenever you decide to look into emulating an app, ask yourself these six questions:
- Why are people purchasing this?
- Can I do something to emulate this idea and take it to another level?
- What other ideas would this appâs demographic like?
- How many other similar apps are in the market? (Visit TopAppCharts.com to find out.)
- How successful and consistent have they been?
- How does their marketing and pricing model work?
Step 3: Design Your Appâs Experience
Youâve studied the market, you see an opportunity, and you have an idea that could be profitable. Great! Now itâs time to turn those thoughts into something tangible.
To convey your idea properly, you can simply draw it on a piece of paper. Maybe it will look like a 3-year oldâs artwork, but it will still convey what youâre trying to do. Some people like putting this together in digital form, using Photoshop or Draft. Whatever youâre most comfortable with, and whatever will give the programmers the details they need, is the way to go.
For your viewing pleasure, here are the rudimentary drawings (a.k.a. wireframes) for my first app, Finger Print Security Pro. As you can see, it doesnât have to be pretty!
And hereâs how the appâs final design turned out:
To make the design process easier, I look at certain apps in the App Store and reference them to show my programmers what Iâm looking for. For example, Iâll say, âDownload the XYZ app. I want the ABC functionality to work like theirs. Take a look at the screenshots from this other app, and change this.â I take certain components of apps that Iâd like to emulate, and give them to the programmer so that we are as clear as possible.
Notice any similarities? Highlightâs menu (left) emulated the style of Facebookâs menu (right).
The clearer you are, the fewer misunderstandings and problems you will have once itâs time to hand off your drawings to a programmer. The idea is to convey what the app will look like, where everything will be placed, and what happens if certain buttons are selected. This helps the programmer know what you want and will be a useful blueprint when designing your app. Do not be vague or ambiguous. You should know what every part of your app will do. If you donât, you need to develop your idea more thoroughly.
You have to consider your design to be final before you can begin the coding phase. Inevitably, you will have ideas for additional features once you start testing the initial versions of your app. But if you decide to make major changes after a substantial amount of work has been done, it can frustrate your programmer. Itâs like telling the builder who just installed your fireplace that you want it on the other side of the living room. The news will not go over well. Most people donât realize this is what they are demanding of their programmer when they ask for big changes. Thatâs why itâs important for you to take your time and carefully plan every aspect of the app before you submit it for coding.
Step 4: Register as a Developer
You now have your idea drawn out. Before you go any further, you need to sign up as a developer with the platform for which youâre looking to create apps.
Donât be intimidated by the word âdeveloper.â It doesnât mean you have to be the programmer. Itâs simply the name used for somebody who publishes apps. All you have to do is set up a âdeveloper accountâ so you can offer your apps for sale in one of the app stores.
Here are the links for each platform and a brief overview of their requirements.
Apple iOSÂ *â Registration requirements include a fee of $99 per year and accepting the terms of service.
Androidâ Registration requirements include a fee of $25 per year and accepting the terms of service.
BlackBerryâ Registration requirements include a $200 fee for every 10 apps you publish. You must have a BlackBerry World App Vendor Agreement in place with RIM (the creator of BlackBerry) to distribute apps.
* For your first app, I strongly suggest developing for Apple iOS, rather than Android or Blackberry. Simply put, Apple users are much more likely to spend money on apps. You will increase your odds of making a profit simply by developing for the iOS platform.
Also, donât forget to go over the App Store review guidelines. Apple enforces these rules during the review process, and if you donât follow them, your app will be rejected. For instance, you might remember seeing a plethora of fart or flashlight apps on the App Store awhile back. As a result, Apple has decided to no longer accept those types of apps. Knowing these rules can save you a lot of time and effort. If you see any of your ideas conflicting with the guidelines, reject them and move on to the next one.
Step 5: Find Prospective Programmers
Coding your own app, especially if youâre teaching yourself at the same time, will take too long. The likelihood of you getting stuck and giving up is very high. It will also be unsustainable over the long run when you want to create several apps at the same time and consistently update your existing apps. After all, the goal is to get your time back and escape the long hours of the rat race. Therefore, programmers will be the foundation of your business. They will allow you to create apps quickly and scale your efforts.
Hiring your first programmer will be a lengthy process. Youâll need to: post the job, filter applicants, interview qualified candidates, have them sign your NDA, explain your idea, then give them a micro-testâŠ all before coding begins! But while this process takes time, it is time well spent. Making great hires will help you avoid unnecessary delays, costs, and frustration in the future. Youâll always be looking to add new talent to your team, so learning how to quickly and effectively assess programmers is an important skill to develop.
Letâs get started. The first part of this step is to post your job to a hiring site.
Top Hiring Resources
These websites allow programmers to bid on jobs that you post. As you can imagine, the competition creates a bidding frenzy that gives you a good chance of getting quality work at a low price.
Here are a few of my favorite outsourcing sites:
oDeskâ Its work diary feature tracks the hours your programmer is working for you and takes screenshots of the programmerâs desktop at certain time intervals.
Freelancerâ This site has the most programmers listed. They claim that twice as many programmers will respond to your ad, and I found this to be mostly true.
Below is a template of a job posting, followed by an explanation for each of its components:
Click the image to enlarge.
Enter the skill requirementsâWhat programming languages do they know? For iPhone apps, the skills I list are: iPhone, Objective C, Cocoa, and C Programming.
Give a basic description of your projectâKeep it simple and skill-specific. Tell the applicants that you will discuss details during the selection process. Do NOT reveal the specifics of your idea or marketing plan. Use general descriptions, and request info on how many revisions (a.k.a. iterations) their quote includes.
Post your ad only for a few daysâThis way programmers have a sense of urgency to quickly bid on your job.
Filter applicantsâI always filter applicants using these criteria:
– They have a rating of four or five stars.
– They have at least 100 hours of work logged.
– Their English is good.
Compose individual messages to all suitable applicants, inviting them to a Skype call for further screening. Most of these programmers will overseas, which can present issues with communication and time zone differences. Therefore, a Skype interview is an absolute must before you can continue. Disqualify anyone who is not willing to jump on a Skype call.
The Interview: Essential Questions to Ask Programmers
Donât give away any of your ideas during this initial conversation. Whenever the topic comes up, say youâll be more than happy to discuss everything after they sign the NDA (if you want a copy of the NDA template I use, see the bottom of this post).Â Here are the questions you should ask each applicant before committing to anything:
– How long have you been developing apps?
– How many apps have you worked on? Can I see them?
– Do you have a website? What is it?
– Do you have references I can talk to?
– Whatâs your schedule like? How soon can you start?
– What time zone do you work in? What are your hours?
– Whatâs frustrating for you when working with clients?
– Are you working with a team? What are their skills?
– Can you create graphics, or do you have somebody who can?
– Can I see examples of the graphics work?
– What happens if you become sick during a project?
– What if you hit a technical hurdle during the project? Do you have other team members or a network of programmers who can help you?
– How do you ensure that you donât compete with your clients?
– Can you provide flat-fee quotes?
– Whatâs your payment schedule? How do you prefer payment?
– Can you create milestones tied to payments?
– Do you publish your own apps on the App Store?
– How do you submit an app to the App Store? (Can they verbally walk you through the process, or do they make you feel brain challenged?)
Finally, mention that you like to start things off with a few simple tests (creating/delivering your appâs icon and a âHello, World!â app) before coding begins. You need to tell them this upfront so they arenât surprised after they have provided their quote. Most programmers are happy to get these tests done without a charge, but some will want a small fee. In either case, be clear with this requirement and have them include it in the quote.
During the interview, pay attention to how well they are able to explain themselves. Are they articulate? Do they use too much techno babble? Do they speak your native language fluently? Do they seem confident with their answers? How is their tone and demeanor? If you have any issues or worries, you may want to move on to somebody else. But if you can communicate with them easily and your gut is telling you âYes,â youâll want to proceed to the next step.
In either case, thank them for their time and mention that you will follow up with an NDA agreement if you decide to move forward.
Step 6: Sign NDA, Share your Idea, and Hire Your Programmer
You must protect your ideas, source code, and any other intellectual property. These are the assets that will build your business, so you need to have each potential programmer sign an NDA before you hire them. Yes, itâs rare to have an idea stolen, but it does happen (read the bottom of this post if you want a copy of the NDA that I use).
As youâre going through this process, you will be getting feedback on your programmersâ responsiveness. For instance, if itâs taking too long for them to sign the NDA, it might indicate how slowly the development process will move. Buyer beware!
Once the NDA has been signed by both parties, you can share your idea and designs with your programmer. At this stage, itâs critical to ensure they have the skills to complete your app. You do not have any wiggle room here, especially on your first app. Either they know how to make it or they donât. You want to hear things like, âI know exactly how to do thatâ or âIâve done similar apps, so it will not be a problem.â You donât want to hear things like, âI should be able to do that, but I have to research a few thingsâ or âIâm not sure but I can probably figure it out.â If you hear those words, switch to an app idea they are confident about or run for the hills.
After youâve found the best programmer for the job, you can commit to hiring them. Establish milestones and timelines during the quoting process (break up the app into several parts), and decide on a schedule for check-ins that youâre both comfortable with (ask them directly how they like to be managed). You will need to periodically review their work, from start to finish. Most applications go through multiple iterations during design and development, and I wonât release partial payments until Iâm fully satisfied with each milestone.
Step 7: Begin Coding
Rather than jumping haphazardly into a full-fledged project, I prefer to gradually ramp up my programmerâs workload by starting with a couple smaller tasks. You need to assess their graphics capabilities, implementation speed, and overall work dynamic (e.g. communication, time zone, etc.). If youâre underwhelmed with their skills, you need to get out quickly. Remember: Hire slow, fire fast. It will pay off over the long run.
Hereâs my three-step process during the coding phase:
1. IconâAsk the programmer to create and deliver the icon of your app. You will probably have several ideas for icons, so pass them on and ask for a finished 512 x 512 iTunes Artwork version of the icon.
2. Hello, World!âAsk the programmer for a âHello, World!â app. Itâs a simple app that opens up and shows a page that displays âHello, World!â, and it will take them 10 minutes to create. The idea here is not to test their programming skills, but to determine how they will deliver apps to you for testing. This app should include the icon they created, so you can see how it will look on your phone.
3. App DeliveryâWhen the programmers are ready to show you a test version of your app, they have to create something called an âad hocâ (a version of your app that can be delivered to and run on your iPhone, without the use of the App Store). This ad hoc version of your app needs to be installed on your phone before you can test it. The initial installation was a bit cumbersome in the past, but a new service called TestFlight has simplified the process. I ask all programmers to use this service even if they have not used it before. They will be able to figure it out, and youâll be able to install your test apps with a few touches on your phone.
The first version of your app is finished and delivered, and youâre now staring at it on your phone/tablet. Give yourself a pat on the back — youâve made serious progress! But donât get too caught up with yourself, because now itâs time to begin the testing phase.
Step 8: Test Your App
If you were having a house built, youâd want to make sure everything was in working order before you signed off. You would check major things like the roof and plumbing, all the way down to minor things, like crown molding and paint. You need to do the same thing with your app.
To start, your app must perform as expected. Pull out your initial design document and go through every feature. Never assume that something works because it worked last time you tested the app. Test each feature every time, especially before the final release.
Most importantly, donât be the only tester. Your app makes sense to you, but it might not to others. You need to get everyone you know, from your 12-year-old nephew to your 75-year-old grandmother, to test your app.
The time you spend on testing is crucial because you will see how consumers use your product, what features are intuitive, what they donât understand, and their patterns. They will have questions that wonât occur to you because you designed the app and everything about it is obvious to you.
Hand the app to them and say, âHey check this out.â Donât mention that itâs your app, what itâs supposed to do, or how it works. Give as little information as possible and watch as they try to understand and navigate through your app. This experience will be similar to the one your real user will have, because you wonât be there to explain things to them either.
Watch them testing your app and ask yourself these questions:
– Are they confused?
– Are they stuck?
– Are they complaining?
– Are they using the app the way you intended?
– Did they find a mistake or a bug?
– Are they having fun?
– Are they making suggestions for improvements? If yes, which ones?
Get them to talk about their experience with your app. They will be more honest if they donât know the app is yours. Donât get offended if you hear something you donât like; their feedback is priceless. Assess each response to see if thereâs a problem with your app, then ask yourself these questions:
– Would other users have the same issues? If yes, how can I fix them?
– Should I move things around?
– Should I change colors to improve visibility?
– Would adding some instructions help?
– Should I improve navigation?
Testing and debugging will take several iterations, like the design and development stages. This is all part of the process. Donât forget to use TestFlight to save lots of time with the mechanics of installing test versions of your app.
Just remember: If you keep tweaking things and adding features, you might unnecessarily increase costs and production time. You need to get the app on the market quickly and in a basic form to test the concept. Only redesign during this phase if you feel you have a good justification for it. Otherwise, add the idea to your update list and move forward with development (I keep an update list for each app and refer back to it when the time is right).
Step 9: Post your App to the Market
At this point, youâve had all of your friends and family test your app, taken the best feedback into account, and wrapped up any final changes with your programmer. Congratulations â itâs time for you to send the app to the App Store for review!
Itâs a good idea to have your programmers show you how to submit your first few apps. Do not give out your developer account login information to your programmer or anybody else. The best way to have them show you how to submit your app, without having to giveaway your login, is to do a screen-share over Skype or GoToMeeting and have them walk you through the process. As your business grows, you might want to delegate this task to someone on your team.
Below is a screencast on how to upload an app to the App Store. As you’ll see, itâs a fairly confusing and tedious process. Best to leave this task to your programmers:
The amount of time Apple will take to review and approve/reject your app will depend on whether youâre submitting on behalf of yourself or a company. If youâre an individual, it will usually take 3-7 days. If youâre a company, it will likely take 7-10 days.
The real fun begins once your app is approved and available for download…
Step 10: Marketing Your App
The App Store is filled with thousands of great apps, but most developers are not skilled when it comes to marketing. Meanwhile, many poorly designed apps rank highly because their developers have figured out the marketing game. How do they do it?
You really need to focus on a few key areas to effectively market your apps, which will allow customers to discover and download them. Understanding how an appâs basic elements are marketing opportunities is essential to being successful in the app business. Your job is to create a seamless flow from the icon all the way to the download button. Letâs take a closer look at these components, which you can adjust at any time from your developer account:
The first thing users will see when they are checking out your app is the icon — the small square image with the rounded corners to the left of the app title. Itâs also the image that users will see on their phone after they install your app.
The icon is important because itâs how the users will identify your app. It needs to look sharp, capture the appâs essence, attract the usersâ attention, and compel them to investigate your app further.
Great app icons are clear, beautiful, and memorable.
Many developers create icons as an afterthought and focus all of their effort on the app itself, but the icon is the first impression you will make on the users. The old expression âYou donât get a second chance to make a first impressionâ applies here. Make sure you have a quality icon that represents your app and makes the users believe it has value.
Over 80 percent of searches in the App Store are related to an appâs functionality, rather than an appâs name. Therefore, it is critical that you help users find your app when they perform relevant keyword searches in the app store.
Each word in your appâs title serves as a keyword, much like keywords in search engines. You can think of the title as your URL. For instance, if you type âangryâ into the App Store search field, the Angry Birds apps will return as a search result.
Having a compelling description for your app is like having a great opening line — people are more willing to learn about you once youâve piqued their interest. The first chunk of your appâs description needs to be packed with the most relevant information customers should know.
If applicable, use statements like âTop App 2012â or âOne of the Most Addictive Games in the App Store.â Follow it up with a call-to-action, such as, âCheck out the screenshots and see for yourself.â
Screenshots are great marketing tools because they give users a visual of what they will experience. Think of them as the trailer for your app. Here are a couple examples of effective screenshots:
Nike+ GPS screenshots.
Free Music Download Pro screenshots. Note the use of captions to explain the appâs features.
Many people shopping for apps wonât read the description, but will instead scroll down to the screenshots. The screenshots need to convey the main functionality of the app without showing too many details that may confuse users. If your screenshots are cluttered, it will be as ineffective as a realtor trying to sell a house with messy rooms. The brain gets overwhelmed and buyers have more trouble seeing the productâs true value. Therefore, the screenshots you include should be clean, appealing, and informative.
Unlike your icon and title, keywords are not something the users get to see. When you submit your app to the App Store, youâre allowed to provide keywords relevant to your app. When users search for one of the terms you entered, your app appears in the search results.
For example, if you type in the word âkidsâ or âgameâ on the App Store, you will find that Angry Birds is one of the search results. The terms âkidsâ and âgameâ are not in the app title. The makers of Angry Birds most likely chose those keywords to associate with their app.
A good example of effective keyword usage is an app I created called Flashlight. Since the name is Flashlight, we came up with keywords, such as âbright,â âhelp,â âlight,â and âcamping.â
One time, I added the term âphoneâ to the keywords of my free prank fingerprint app. This seemingly minor change propelled the app to the number one top overall free category, which moved the companyâs income from $1,000 per day to $3,000 per day. This is the power of refining the marketing components for your app. Simple changes can dramatically increase your revenue.
The App Store organizes apps into specific categories to help users find them more easily. In addition to the top overall rankings of all apps, each category has its own top rankings and, therefore, generates a certain amount of visibility based on these charts. Users looking for certain apps often browse through these category charts without looking at the top overall charts. For instance, an app that doesnât show up in the top 200 overall might still be in the top 10 of a particular category.
When youâre submitting your app for review, make sure to select the most relevant category for your app. On the other hand, many apps can be classified into more than one category. You have to choose one, but you can always change the category during an update.
One of my apps, Alarm Security, wasnât performing well, and I was trying to bring it back up in the rankings. I initially tried changing the name and keywords, but it didnât move much. The one thing I hadnât tried was switching it out of the Entertainment category. The app contained various alarm sounds (like loud screams and gunshots), so I assumed users would use it more as a goof than as a tool. I was wrong.
Once I moved the app into the Utilities category, the number of downloads skyrocketed. After five days, the paid downloads had tripled, and it was only because of a category change.
Just as your app will always need certain refinements due to consumer demand and competition, so will your marketing. For most of my apps, I have changed the icon and screenshots three to five times and the title and description between 5 and 10 times. I change keywords almost every time I update apps. I always switch the categories when it makes sense. Keep an open mind and continue to be inspired by your observations during your market research.
Finally, thereâs a simple rule of thumb I follow for making changes: Tweak once per week, then measure. You have to allow ample time to see the effect of any changes you make. Measure your results, then make adjustments based on your data in the following week. Your goal is to increase traffic and revenue, all while improving your usersâ experience with the app.
Bonus Marketing Tactics
After youâve taken care of the basics, your best marketing tool will be offering a free version of your app. It will generate traffic and visibility that you otherwise wouldnât get.
Free apps create the most traffic because they have the smallest barrier to entry. It takes five seconds to download, and itâs free. Why wouldnât you push the button? Once the free version of your app gains some traction, you can use it to advertise the paid version of the same app. This is like getting those free food samples at the supermarket. If you like the sample you tasted, you might buy the whole bag and become a long-term customer.
Nag screens (pop-ups that remind users to check out the paid version of the app) have been the most critical marketing tactic for my business. You might worry about annoying users with these ads, and that is a valid concern, but you need to think of nag screens as adding value for your users.Â If they downloaded your free app and they are using it, a percentage of your users will be interested in buying the paid version of your app. For those who donât, a quick pop-up message is a small price to pay for using the free version.
You have to accept this and not shy away from this type of marketing. If youâre still on the fence, consider this: When Apple launched its iBooks app, it used a nag screen within the App Store app. If you had an iPhone at the time, you may remember seeing that pop-up inviting you to download iBooks. Well, you were nagged by the one and only Apple.
Basic nag screen (left) vs. Advanced nag screen (right). Advanced nag screens typically have three times higher click-thru rates.
When adding a nag screen, explain to your developer what you are looking for, and reference specific examples of other apps that have nag screens. Be sure you can change the nag screen without submitting a new update to the app store. To do this, tell the developer you want your nag screen to be dynamic. This will allow you to change your marketing message redirect your appâs traffic within seconds. This is an absolute must. Your nag screens will lose a huge part of their effectiveness if you cannot change them on the fly.
How do you assess the effectiveness of your nag screen? All you have to do is keep track of how many times you show a particular nag screen and how many users click âYesâ to check out the app(s) youâre promoting. This is called your click-through rate, and the higher the percentage, the better.
This is the first time in history when so many of us have the tools and access to knowledge that can quickly lift us out of the rat race. Your background, gender, race, education, and situation are irrelevant.Â All you need is the desire and a game plan.
You donât have to wait till âsomedayâ to fulfill your dreams. You can start right nowâŠ
Contest and Bonuses
Weâre throwing a contest for any readers who are ready to dive into the app world. Whoever comes up with the best idea for an iPhone app (as decided by me and my team) will have 100% of their development costs covered. Thatâs right: You wonât need to spend anything to have your app made â all it will cost is your time and effort. This will be a great learning experience for the winner, so if money is all thatâs holding you back, we want to help you get started.
Here are the details:
– You have 1-week (ending Monday, April 30, 2012 at 9am EST) to research and design your app idea. Your app should try to fill a void in the market or improve upon apps that are currently available.
– Once youâve decided upon your idea, post a comment below with a detailed explanation of the app you want to develop. Bonus points if you can show us (with a drawing, video, etc.) how your app will function. More bonus points if you show us the research you did to prove your appâs potential for success.
– You can only submit one (1) idea (one entry per person), so make it good!
– Up to $5,000 USD of your development costs will be covered. 100% of all revenues earned will go to the winner.
– Winner gets a 1-hour phone call with me (Chad) at any point during development or marketing.
For those who are worried that someone is going to steal your idea and make a million dollars with it– you donât have to enter the contest! Just remember: my success in the app store came from emulating successful apps. In other words, borrowing proven ideas and trying to make them better. If someone else can succeed by taking one of my ideas and improving upon it, that’s only fair game. Donât let the fear of losing prevent you from trying to win.
Contest deadline has passed; Winner (Alex K.) has been contacted. Thanks, all!
Finally, for those whoâd like a copy of my NDA template (along with the checklist I use when hiring a new coder), email a copy of your receipt for App Empire, my comprehensive book on app development and marketing, to bonus (at) appempire.com. The book goes into depth on advanced marketing and monetization techniques, including how to put your business on cruise control (automate).
We look forward to seeing what you guys come up with! Talk to you in the comments đ
The Tim Ferriss Show is one of the most popular podcasts in the world with more than 900 million downloads. It has been selected for "Best of Apple Podcasts" three times, it is often the #1 interview podcast across all of Apple Podcasts, and it's been ranked #1 out of 400,000+ podcasts on many occasions. To listen to any of the past episodes for free, check out this page.